2017-10-14: Weekly News

Hello and welcome to another issue of This Week in Blender Development! Blender is the free and opensource 3D creation suite for the next generation of artist. Follow the development on Twitter @BlenderDev.

This Week in Blender Development is openly developed on Github so please report any recommendations, bugs, or PRs for this website there.

If you have idea for some great feature that you think should be part of Blender try making a post on https://blender.community/c/rightclickselect/


Remember, you can test any changes done in master or blender2.8 by going to the developmental builds download page

Changes to Blender


  • Cycles: Schedule more work for non-display and compute preemption CUDA cards. rBe360d003
  • UI: VSE strip menu reorganization rBe9d06f08
  • Cycles: Speedup up tangent space calculation rB4fce3c7a


  • Eevee: Improve cache performance by 13% rBf7db1a43
  • Manipulators: add cage3d scale widge rBc90ec276
  • Eevee: Probe: Add Cubemap Resolution option rBd4684210



  • Add initial, very basic/proof-of-concept for drag and drop linking rB504287b9

New Patches

  • VSE: Add new Blend Effect strip D2872
  • Cycles: Allow rendering with GPUs an CPUs at once D2873
  • Cycles: Speed up rendering by adding BVH8 D2875
  • UI Reorganize 3D View Menus: View, Add and Object Menu D2876
  • 2.8: New Viewport: Make the internal depth drawing of external engines optional (Proof of Concept) D2877
  • 2.8: Layers: Add new layer evaluation meathod D2878

Other Projects

  • New Tool System Proposal T53047


As a reminder please read the Blender 2.8 Design Document