2017-10-07: Weekly News

Published on 2017-10-07

Hello and welcome the first issue of This Week in Blender Development. The goal of the project is to allow users to easily see what has happened in development over the past week.

This is not a list of everything, our aim is to list changes of interest to end users.

Blender is the free and open-source 3D creation suite for the next generation of artist. Follow the development on Twitter @BlenderDev.

This Week in Blender Development is openly developed on Github so please report any recommendations, bugs, or PRs there.

Changes to Blender

master

  • Support CUDA 9 toolkit, and automatically disable sm_2x binaries rBf55735e5
  • Vertex Paint: Add projection options (matching projection painting) rBb2a10fa6
  • Weight Paint: disable multi-threaded weight paint when mirroring is enabled. rB88dd45e1
  • Weight Paint: add some color blending modes rB6092ded1
  • Vertex Paint: expose old Spray option as Accumulate (matching sculpt mode) rBf4b1f9b9
  • Weight Paint: use brush falloff to blend results of the smear tool rBa4721c05
  • Python: bump minimum version to 3.6 rBcbe07d98
  • Cycles: CUDA faster rendering of small tiles, using multiple samples like OpenCL. rB6da6f8d3
  • Sculpt Mode: Add 2D falloff option rBd8509b34
  • Vertex Paint: use brush front-face setting rB8ef757df
  • Vertex Paint: move normal falloff into the brush rB471be7e7
  • Cycles: CUDA bicubic and tricubic texture interpolation rB2d92988f
  • Cycles: OpenCL bicubic and tricubic texture interpolation support rBf61c340b

blender2.8

  • Eevee: Lamps: Change ESM default exponent rBdc327e27
  • Eevee: Shadows: Add Contact Shadows rBdfcdec91

topbar

  • Add ‘x’ icon to active workspace tab to delete workspace rB33bed112

greasepencil-object

fluid-mantaflow

New Patches

  • Cycles: schedule more work and prevent CUDA driver timeouts. D2862
  • Sculpting: Add pressure curve-mapping D2864
  • UV select overlapping D2865

Other Projects