2018-02-03: Weekly News

Hello and welcome to another issue of This Week in Blender Development! Blender is the free and opensource 3D creation suite for the next generation of artist. Follow the development on Twitter @BlenderDev.

This Week in Blender Development is openly developed on Github so please report any recommendations, bugs, or PRs for this website there.

If you have idea for some great feature that you think should be part of Blender try making a post on https://blender.community/c/rightclickselect/


Remember, you can test any changes done in master or blender2.8 by going to the developmental builds download page

Changes to Blender


  • Cycles: add Vector Displacement node and extend Displacement node rBf9ea097a
  • Apply Pose as Rest Pose: Bendy Bone support rB5dd52869
  • Cycles: rename displacement methods, default to displace rBda4c3f30
  • Cycles: add Displacement node. rB4a5ee1a5


  • Eevee: Render: Add ambient occlusion pass support rB36b259fa
  • Collections: Operator to duplicate a collection rBc7c070c2
  • Collections: Operator to select collection objects rBa4d2b102
  • Eevee: Render: Add support for multiview rB00f1bc16
  • Eevee: Add mist pass support rBe52c5bcd
  • Eevee: Render: Add Transparent Background option rBab5f86a0
  • Eevee: Render: Add Subsurface Pass support rB253b412a
  • Eevee: Render: Add Normal pass output rB55a238ed
  • Eevee: Add Z pass render result rB376d4230
  • Eevee: Add new “render samples” properties rB8cce3391
  • Eevee: Add support for TAA/SuperSampling for final render rBf107af35
  • Eevee: Probes: Add support for intensity tweak rB777e1d35



  • Add a limit / search radius for animated mesh binding rBd68f53a3

New Patches

  • Initial move of Object.mode to workspace D3037
  • Asset Engine D3035
  • Cycles: add Principled Volume shader D3033

Other Projects


  • None